A personal project to create a custom game framework built using SDL C++. Used to construct the classic arcade game Pong,
and more in the future.
Posts
Documents notable, well known programming concepts and ideas encountered during this project.
Better explained by others but explained again anyways.
Reel
SimpleECS simulating over 13,000 collision agents at ~60fps
SimpleECS simulating Bill Gosper's Breeder pattern in Conway's Game of Life.
C++ Pong implementation using SimpleECS